Enemies

A good number of enemies exist in Smash AU's Subspace 2 game-mode. Here, a good majority of them will be listed, including their name, series of origin and basic description of how they attack.

Goomba
Goombas are the iconic "first enemy" that a player will encounter, and the backbone of Bowser's Army. They're unable of doing much, simply walking back and forth. Jumping on them will be an easy way of dispatching these foul mushrooms.

Galoomba
Galoombas are a more sturdy sub-species of Goomba first introduced in Super Mario World. Unlike their more shroom-like counterparts, jumping on Galoombas will merely only flip them over. They must be picked up and thrown at other enemies to fully take them out.

Koopa Troopa
Bowser's second most iconic soldier is the noble Koopa Troopa, a bipedal turtle which, thanks to its shell, have a second wave of defense against attackers. Jumping on a Koopa Troopa will force it to retreat back into its shell, allowing you to send it on a roaring rampage. Koopas with red shells are more aware of their surroundings, while the green Koopas aren't.

Hammer Bros.
A special variant of Koopa-Troopa equipped with enough hammers to down an Italian plumber. Despite their less-than-stellar aim, these soldiers are still an important part of King Koopa's Army thanks to their special skills.

Swoopin' Stu
Nasty creatures made of goop, Swoopin' Stus were first encountered on Isle Delfino. These yucky squid-like creatures will approach unwilling targets and will then jump on them, sacrificing themselves in the process. Swoopin' Stus form wherever there's Goo.

Dry Bones
The skeletons of Koopa-Troopas brought back to life using Kamek's powerful magic. These skeletal beasties cannot be destroyed by traditional Mario means, as thought jumping on them causes them to crumble, they will eventually reassemble themselves a few seconds later.

Octoomba
A strange, octopus-shaped creature from outer space that's oddly similar to a Goomba. They're capable of firing bullets at unlucky target, but can thankfully be stomped on like a regular Goomba.

Folded soldiers (Paper Mario)
Folded soldiers often fight using the same attacks as normal enemies, but you mostly battle them in Ring Battles.

Motobug
The Motobug is one of Dr. Robotnik's most prevalent of his Badniks, seen first in Green Hill Zone, (Sonic 1) these mechanical baddies can't do much on their own, merely patrolling a path set by their creator, but their two sharp claws are still definitely capable of hurting.

Buzz Bomber
These flying bee-bot adversaries soar through the skies in search of Hedgehogs to fire upon. The cannons on their tails fire small balls of energy guaranteed to hurt anyone who gets in their way.

Newtron
The Newtron hides on the walls, camouflaging themselves with the rest of their surroundings. When they find a suitable target, they will reveal themselves, launching themselves at the unfortunate fellow who tries to come too close.

Grimm
The Grimm is the most common enemy from this series, often being seen in a few levels. Grimm have many ways of attacking: A downward swoop, claw slashes, and more!

Davy Jones's crew
Most of Davy Jones's crew (Apart from Bootstrap Bill Turner) are hostile, and prefer to go for sword strikes or gun fire than any other enemy.

British troops
Seems the royal navy from POTC allied itself with Neo Tabuu's army. This is the least common enemy in Subspace 2, really only appearing in the London level from On Stranger Tides, the Malestorm from At World's end, and levels like those.

B-1/B-2 Battle droids
These iconic droids from the Prequel Trilogy fight using their blasters, and love saying "Rodger Rodger."

First Order Stormtroopers
These are actually one of the least menacing enemies from the Star Wars series. Their aim is awful, so you can just jump behind them, and use a Smash attack.

The Wall
The staff at the Wall will do all they can to attempt to stop you.

Originium Slugs
Basic infected creatures. They are commonly seen in areas with high tempreture